.Personal PROJECT
Democratizing 4D Anthropometry for Ultra-Personalization
Category:
Ultra-Personalisation
Personal Project
Read:
11 mins
Tag:
AI , Computer Vision, Anthropometry, Dynamic, Personalisation
Completion Date:
Still Ongoing
GOAL
.THE PROBLEM
We Are Designing for Statues
In the fields of Medical Design and Performance Wearables, there is a critical "validity gap." We currently use static measurements (calipers and tape measures) to design products for a body that never stops moving.
Mannequin generated using Dined.nl
.Solution
The Solution
The pipeline extracts the mesh from a video or an image and reconstructs it using SAM 3D, SKEL and SUPR Frameworks. At the end you end up with a Consistent 4D Mesh Sequence, Biomechanical Joint Data, Contact & Pressure Maps, Dynamic Metric Reports
.Use CASES
WHAT IT ENABLES.

Prosthetics & residual limb design
4D anthropometry maps limb deformation through gait cycles, enabling sockets that adapt to daily volume change and pressure hotspots.

Occupational PPE & firefighting suits
4D scans reveal how protective suits shift, compress, and form air gaps during real tasks, enabling safer, less restrictive PPE

Respiratory masks & pilot gear
4D face meshes capture jaw, cheek, and breathing motion, guiding mask seals that stay tight during speech and strain

Specialized athletic footwear & 4D feet
4D foot scans capture full gait deformation, informing soles, toe boxes, and counters tailored to each runner’s pressure paths.

Ultra-personalized athletic wear
4D body data tracks circumference and shape change in motion, enabling sport-specific compression zones tuned to each athlete.

Pregnancy & maternity wear
4D body sequences map trimester-specific growth and motion, enabling maternity patterns that evolve with individual pregnancy trajectories.

Pediatric & infant clothing
4D scans of crawling and walking reveal where garments restrict or assist movement, guiding development-safe baby and kids clothing.













